If interactive systems are knowingly designed to change human attitudes and behaviors, we would also need a philosophy of technology that provides us the means for revealing, analyzing, and discussing the human, social, cultural, ethical, and political implications of these changes—that helps us understand ‘the new good’.
My personal taste for taking notes is based on a regular sketchbook, a needle point gel pen, and a brush tip marker for shading. Since I’ve seen one of my colleagues using his iPad for taking notes, I’ve wondered how convenient is carrying your information in a single artifact, and how natural the sensation is.
I discovered that paperis the app for creating sketchbooks à la moleskine in the iPad. Further, I saw that pencil, a stylus to work with this app, was released. It reminded me some of the thick sketching pencils I’ve had, in fact. This is the promotional video of both working together:
I should remark that I have no intention of making any type of advertisement in this post. However, since the app is called paper and the stylus pencil, I couldn’t avoid having some quick thoughts in relation with design and HCI:
The metaphor is a great way of naming/advertising a product. Calling an app paper and a piece of technology pencil gives you pretty much idea what to expect and how to interact with.
Since technology is constantly evolving, it’s more easy to refer to concepts we have already implanted in our minds. Metaphors operate as smooth means for coming up with innovative designs.
However, translating something that we already have/use into a new technological form is easier if the metaphor doesn’t loose meaning in the translation. I think this is the case of paper and pencil.
Metaphor-oriented design for HCI involves the conjunction of other designs (or other design thinkings). For instance, designing pencil involves thinking as an industrial designer (in terms of the materials and ergonomics), and paper involves thinking as a graphic designer (in terms of the different visual signs within the interface).
Metaphor-oriented design for HCI allows to bring new styles of interaction, and hence more metonymies. For instance, paper has an interesting undo feature: moving (two) fingers in a counter clockwise fashion to rewind within the current sketch.
Since it may look that current HCI designs are more related with creating and enhancing people’s everyday, rather than accomplishing systematic tasks, I see complicated to get rid of metaphors and metonymies for a while. They represent a bridge between what we perceive as technological and not technological. Then, I wonder how current metaphors in combination with new styles of interaction will settle the basis for future metaphors/metonymies of that technology we haven’t designed yet.