On deprivation and user experience

In the book, “Experience Design: Technology for All the Right Reasons” by Marc Hassenzahl (2010), there’s a section labeled, “Do needs have different priorities?” Below is last paragraph of that, “Identifying situations, which imply the systematic deprivation of a need, is an important starting point for Experience Design. It is difficult to “sell” an experience […]

Of QR Codes and Restrooms

Yesterday I came across a printed advertisement containing a QR code. It was in a bathroom, so you can imagine what I was doing while staring at it. I was peeing. I’ve been in a similar situation before, and it let me thinking about the reasons of why QR might not be that popular. I think […]

Definition of Design. Yes, another one.

Google’s material design

Google has launched its new design guidelines called “Material Design”. The name caught my attention, since I’m convinced, as visual designer, that observable pixels are really material to play; that is, to create user interfaces. What’s the possible meaning of this called design language? Well, I bet that my understanding of observable pixels as actual material is not […]

Postcolonial design and Mexican culture

I don’t know why I hadn’t paid attention to it before. Maybe it’s consequence of being surrounded by design philosophers, feminists, and rhetoricians as part of my PhD education. I’m talking about the postcolonial role of design in the development of the Mexican culture. I don’t have a concrete argument here, but sparse thoughts and […]

Schematic UI and Car Controls

In a previous post I commented about some examples of flat design for user interfaces (UI) and about the prominent use of the circle—as the basic widget component in such design. Later, I found this novel user interface design for car controls proposed by Matthaeus Krenn. Video of the UI in action: From my perspective, this is a […]

Design, Science, Art and Craft: among facts and abstractions.

A schema to glimpse the relation of Science and Design, Art and Craft, and the position of User Experience (UX) and Human-Computer Interaction (HCI) regarding Design Theory (DT).

Drawing, Memory, and Reflection

Drawing is a skill associated with design, and other creative disciplines. I consider this should not be the exception for Human-Computer Interaction (HCI) Design. Drawing is a way for synthesizing and engaging into reflection. Crucial skills for an Interaction Designer or User Experience Designer. The basis of a systems-oriented thinking is analysis. Although when a strong skill for […]