If interactive systems are knowingly designed to change human attitudes and behaviors, we would also need a philosophy of technology that provides us the means for revealing, analyzing, and discussing the human, social, cultural, ethical, and political implications of these changes—that helps us understand ‘the new good’. Daniel Fallman, 2007 @dfallman Paper URL: http://link.springer.com/chapter/10.1007/978-3-540-77006-0_35
Tag Archives: philosophy
Design, Science, Art and Craft: among facts and abstractions.
A schema to glimpse the relation of Science and Design, Art and Craft, and the position of User Experience (UX) and Human-Computer Interaction (HCI) regarding Design Theory (DT).