No one likes selfies… anymore

One interesting thing about social media is that users can notice behavioral trends about themselves. We can see how our timelines are affected by major events such as the Oscars Ceremony Award or the World Cup. Not only we get retweets and shares, but also new content is generated. Either unpublished or recycled. Pictures, videos, and memes. […]

Schematic UI and Car Controls

In a previous post I commented about some examples of flat design for user interfaces (UI) and about the prominent use of the circle—as the basic widget component in such design. Later, I found this novel user interface design for car controls proposed by Matthaeus Krenn. Video of the UI in action: From my perspective, this is a […]

Critical Judgement

“Critical judgments typically have tow key features: they are defended with arguments (compromising both verifiable evidence and reasoning), and they assert that others should agree with them (which does not imply the empirical fact that others necessarily do).”   Bardzell J., Bardzell S., and Stolterman E, 2014. Reading Critical Designs: Supporting Reasoned Interpretations of Critical […]

Design, Science, Art and Craft: among facts and abstractions.

A schema to glimpse the relation of Science and Design, Art and Craft, and the position of User Experience (UX) and Human-Computer Interaction (HCI) regarding Design Theory (DT).

We cannot escape from the metaphor

Metaphors and metonymies are the two more used rhetorical figures in HCI. Will we be able of getting rid of metaphors and metonymies in HCI design and experience design ever?