Metaphors and metonymies are the two more used rhetorical figures in HCI. Will we be able of getting rid of metaphors and metonymies in HCI design and experience design ever?
Where is the limit between an interactive system’s agency and the user’s control? Is Facebook converting us into passive, lazy users?
In “A Short History of Photography“, Benjamin Walter introduces the concept of aura as follows, What is aura, actually? A strange weave of space and time: the unique appearance or semblance of distance, no matter how close it may be. While at rest on a summer’s noon, to trace a range of mountains on the horizon, or a branch […]
The Academy of Art University in San Francisco received to John Kolko and Donald Norman –two of the most known theorists in the field of [Interaction] Design. The first question they were asked was to point out the key differences between art and design. I really do believe that making this question in this context is […]
The first step for researching on design is having a personal vision of what design is, in order to use it as a tool for this task. This is my definition of Design so far, Design is about projecting solutions. First, it starts as a personal process, both cognitive and personal, that requires engaging with […]
Drawing is a skill associated with design, and other creative disciplines. I consider this should not be the exception for Human-Computer Interaction (HCI) Design. Drawing is a way for synthesizing and engaging into reflection. Crucial skills for an Interaction Designer or User Experience Designer. The basis of a systems-oriented thinking is analysis. Although when a strong skill for […]