Participatory Design: making, telling, and enacting.

“Design participation is an evolving practice of making, telling and enacting. The iterative flow of events between these activities is essential, not only for participation to occur naturally, but for participation to occur with ease and with joy. When we can fully engage people’s minds, hearts and bodies in imagining and expressing future situations of […]

Schematic UI and Car Controls

In a previous post I commented about some examples of flat design for user interfaces (UI) and about the prominent use of the circle—as the basic widget component in such design. Later, I found this novel user interface design for car controls proposed by Matthaeus Krenn. Video of the UI in action: From my perspective, this is a […]

Critical Judgement

“Critical judgments typically have tow key features: they are defended with arguments (compromising both verifiable evidence and reasoning), and they assert that others should agree with them (which does not imply the empirical fact that others necessarily do).”   Bardzell J., Bardzell S., and Stolterman E, 2014. Reading Critical Designs: Supporting Reasoned Interpretations of Critical […]

Design, Science, Art and Craft: among facts and abstractions.

A schema to glimpse the relation of Science and Design, Art and Craft, and the position of User Experience (UX) and Human-Computer Interaction (HCI) regarding Design Theory (DT).