What is bad design anyway?

When can we say whether a design is good or bad? We consider that good-design is time-dependent as a consequence that design is about selling an idea, reality will always constrain that idea, design is not always about solutions and that bad design is always situated.

The circle as the king of flat design

One interesting aspect that we can notice about flat design interfaces is the recurrent use of circular forms. When circles and circumferences are employed to compose interface widgets, they seem to express time effectively without the necessity of more visual information.